Rules
Short rules. Enforced.
Everything here exists to keep the fight meaningful. If a rule reads like common sense, that is the point.
Automatic the server does it for you.Staff moderators enforce it.
Claims and loot windows
Only PvP deaths open claims
AutomaticWhen a player kills you, every claim you own opens for 30 minutes. Mobs, falls, lava, the void and other natural deaths never open anything.
Raiders loot, they don't grief
AutomaticIn an open claim anyone can use chests and other containers, doors, buttons and levers. Breaking or placing blocks, buckets, fire and explosions stay blocked.
Dying again resets the clock
AutomaticAnother PvP death while your window is open sets it back to the full 30 minutes.
The window closes on its own
AutomaticWhen time runs out your claims lock again with the same trust as before. Lost items are not refunded.
No claim blocking
StaffThe server already stops claims from overlapping. Claims made only to box in another player's base are removed.
PvP and combat
Claims don't stop PvP
AutomaticYou can fight on open ground and inside claims. Running away is allowed.
15 second combat tag
AutomaticHitting a player, or getting hit by one, tags you both for 15 seconds. Every hit restarts the timer.
No teleporting out
AutomaticWhile tagged you can't use /spawn, /home, /tpa, /tpahere, /tp, /tphere, /warp, /back, /rtp, /wild or team warps.
Combat logging is a death
AutomaticLog out while tagged and you die on the spot. The last player who hit you gets the kill, opens your claims and collects any bounty.
No spawn camping
StaffTrapping players at spawn or killing them again and again as they respawn is not allowed.
Fair kills
Repeat kills don't count
AutomaticOnly one kill on the same player counts every 30 minutes. Extra kills give no leaderboard kill, streak, raid or bounty. The death still counts for the victim.
Teammates and allies
AutomaticYou can't hurt your own team or allied teams. If one dies to you anyway, the kill doesn't count and no claim opens.
Same connection, no kill
AutomaticKills between two players on the same IP address never count and never open a claim.
No kill farming
StaffUsing alt accounts or arranged deaths to pad stats, collect a bounty or open a friend's claim gets you banned.
New players
30 minutes of protection
AutomaticOn your first join you get 30 minutes of PvP protection. It only counts down while you are online.
Protected means out of the fight
AutomaticWhile protected you can't hit players, they can't hit you, and you can't loot open claims.
Ending it early
Automatic/protection shows your time left. /protection off confirm ends it for good.
Teams
Team limits
AutomaticA team holds up to 8 members and 2 allied teams. A team with a premium member gets 16 members and 4 allies.
Claims are not shared by default
AutomaticTeammates only get into your claim if you /trust them. A teammate's death opens their own claims, never yours.
Don't dodge the cap
StaffRunning several teams as one group to get around the member and ally limits is not allowed.
Betrayal is yours
StaffInsiding a team is a social crime, not a bannable one. Choose who you trust.
Bounties
Paid up front
Automatic/bounty set <player> <amount> takes the money right away. The minimum is 100, and you can't put a bounty on yourself.
The next counted kill collects
AutomaticThe whole pot goes to the next player whose kill counts. 10% of every bounty is taken as tax.
Unclaimed bounties are refunded
AutomaticIf nobody collects within 7 days, the money goes back to whoever placed it.
Nether and End
They open on a schedule
AutomaticThe Nether and the End stay closed until their opening date. Portals and teleports into a closed dimension are blocked. See the dates.
No sneaking in
StaffGetting into a closed dimension any other way counts as an exploit.
Chat
Talk like a rival
StaffTaunts are part of the game. Slurs, threats and targeted harassment are not.
No doxxing
StaffReal-world information about any player is an instant permanent ban.
No spam or ads
StaffNo flooding chat, and no advertising other servers or links.
English in main
StaffKeep the main channel English so moderation and callouts work for everyone.
Cheats and exploits
No clients or macros
StaffHacked clients, x-ray (mods or resource packs), combat mods, auto-clickers and macros are banned. Cosmetic and performance mods are fine.
Report, don't farm
StaffAbusing a bug is treated the same as installing a cheat. Report it and the window stays honest.
Dupes get rolled back
StaffDuplicated items are wiped. The economy is only interesting if it's real.
No lag machines
StaffBuilds or farms made to lag the server are removed.
Fair play
Bans are on the record
StaffStaff log every action. You can appeal once, with evidence.
One ban, every account
StaffJoining on another account while banned extends the ban to both.
The shop buys no safety
StaffRanks are perks and convenience. Nothing sold protects your claim or changes the loot window.
Have a fight worth having
StaffThe whole point of DuelSMP is meaningful PvP. If something you found removes the stakes, it will be removed.
Saw someone break a rule?
Report it in Discord with a clip or coordinates. Staff review every report.
